Monthly Archives: November 2015

To outline or not

When starting a new project, short or long, an outline is usually the best method for me to get started off in a direction.

The question is always how much to outline. It’s easy to get caught up and outline to the smallest detail but then never actually write the story.  For me, I can’t get a feel for the characters in just an outline.

I find it much easier to build a general outline with some ‘key’ turning points and then jump right into the story. I see the early drafts as a way to get to know my characters and if I need a couple of revs to get the plot moving where and how I want it then I consider that time well spent.

If I get stuck or write myself in a corner I will go back and re-outline the story. In this case the visual helps see where I went wrong.

But then there are times that the story, or a few key scenes, are pushing me to write and I throw the whole outline out and just write – wherever it takes me.

Either way, it usually works out.

 

It’s the middle of fall already?!?

Last thing I knew it was getting close to school starting. Now Halloween is over and the time changed again.  Good grief.

It could have something to do with getting buried in the day to day routine with school and work and trying to get a project finished. This latest project was really intense, But it’s now (fingers crossed there). Now it’s time to take a deep breath, clean out a few cobwebs and…start a new project. lol

I’ve also got some catching up to do around here; nothing major just a lot of little things on the to-do list.

For my next project I’ve got the framework and the main character set and ready to go so all I have to do is jump in and see where it takes me.

Hopefully not past Christmas.